Greenlight?

Thanks again to everyone who is playing Clairvoyance, it's awesome to see that you enjoy the game! We are still very busy getting our other big game project wrapped up so not much will happen with Clairvoyance for a few more months. We still plan on reaching version 1.0 and getting it out on more platforms and stores though, it will just take a little bit more time than we'd really wish.

We think that the most important thing for reaching a bigger audience is getting onto Steam. Thoughts on how we should arrange a Greenlight campaign would be very much appreciated, we have never done that thing and are a little lost when it comes to how to be successful there.

Also, we would like to try to stress test the game by having everyone with the Beta version use it at the same time. We'll try to arrange that some day. Until then - good luck on the battle fields!

<3, The team

Dienekes00 says:

Greenlight is a MUST for success for a small indie game. I'd suggest contacting anyone in the media who's given good reviews and asking them to do another, or show a recorded match on their sites/feeds right about the same time you go on Greenlight. Also, email all of your purchasers and ask them to vote on Greenlight, as well as your Twitter and FB followers. Greenlight works on numbers and so you need coverage. You also want to have people playing, to snare new folks. Tell your current users in an emailed update that getting on Greenlight will greatly improve the number of players. I know people who dropped off simply because there weren't many matches to be had, myself included. Steam will get you numbers, but you need numbers to secure Greenlight success. You'll have to mobilize anyone who's already been involved!

Dec. 18, 2013, 6:24 p.m.
Dienekes00 says:

Also, advertise Linux support! Valve is getting big into Linux with their new OS and pushing it, hard, in the media. They like folks who have Linux games. Tell them, and tell everyone.

Dec. 18, 2013, 6:27 p.m.
Erik says:

Thanks so much, that's some really awesome tips!!!

Dec. 19, 2013, 5:19 p.m.
Dienekes00 says:

My pleasure, Erik. I bought 4 copies of the game (1 for me, and three as gifts) because I love it and think it's a great concept. I really want you guys to succeed. I really want to see more, as well. Tourneys and 4-player matches would be wonderful. I hope it becomes more profitable, so that you will be able to make it even better. Thanks for the fun!

Dec. 19, 2013, 8:26 p.m.
SapientWolf says:

My advice for Greenlight is to start giving out keys to the YouTubers, podcasters, and other personalities that spotlight indie and strategy games (TotalBiscuit, Three Moves Ahead, Rock Paper Shotgun, etc.) Have your Greenlight debut coincide with a new game update so the community is active. Tutorial videos would also help ease all the new players into game. Sales and Humble Bundles are another good way to quickly build a large playerbase. The more players you have, the more voters you have.

Dec. 25, 2013, 1:11 a.m.
prickletree says:

Once you do get a greenlight page, I would honestly explore things such as Reddit. Giving away keys, doing AMAs, and just giving info to users is a great way to get exposure.

Dec. 27, 2013, 7:33 a.m.
Erik says:

Great tips everyone, thanks so much! We will try to make this happen now in the spring.

Jan. 7, 2014, 8:50 a.m.
Megabound says:

I wish you guys all the best, even if it does have to sit on the backburner a bit longer.

Jan. 27, 2014, 6:45 a.m.
SSF says:

I'd love to see it on Desura instead of Steam :/

Jan. 27, 2014, 10:21 a.m.