NEWS
Greenlight?

Thanks again to everyone who is playing Clairvoyance, it's awesome to see that you enjoy the game! We are still very busy getting our other big game project wrapped up so not much will happen with Clairvoyance for a few more months. We still plan on reaching version 1.0 and getting it out on more platforms and stores though, it will just take a little bit more time than we'd really wish.

We think that the most important thing for reaching a bigger audience is getting onto Steam. Thoughts on how we should arrange a Greenlight campaign would be very much appreciated, we have never done that thing and are a little lost when it comes to how to be successful there.

Also, we would like to try to stress test the game by having everyone with the Beta version use it at the same time. We'll try to arrange that some day. Until then - good luck on the battle fields!

<3, The team

NGIN2013
Yay, Clairvoyance have been nominated for the Nordic Game Indie Night 2013! Read more about it and the other selected games here.
We're not dead!

We're sorry that things have been kind of silent here lately (except for the people playing, hope you're having a good time!).

We still plan on doing all the things we have talked about, like a tablet version, tournament system, and more. Right now we focus a bit on our other game, 'else { Heart.break() }' though, you can see our progress on that one here: http://postcardsfromdorisburg.tumblr.com

Our plan is to reach version 1.0 within a few months. Onwards!

Episode 4 - Seeing the Future
Changelog

There is a new beta version out on the Humble Store. Log in here or use the link in the email you received when purchasing the game to download the latest build.

Here's what's new:

  • Graceful handling of connection errors
  • Speech bubbles stay within screen borders
  • More descriptive buttons in the challenge card
  • The help button is now in the middle of the screen
  • The situation where the wrong pawn was highlighted when hovering over buttons is fixed
  • Instant lose bug on some games is fixed
  • Better messages in some situations

As you can see this update was mostly about fixing annoyances, hopefully the next one will have more fun stuff in it!

Clairvoyance TV

We have a much requested update out today - the possibility to watch matches online. Just go to the activity log and press the link to Clairvoyance TV. You can also link to that page if you want to share the match with other people (all matches have a unique url).

Oh, and the client will be updated very soon with lots of bug fixes and improvements.

RedDingo vs. MrFoxter

One of our new players, MrFoxter, was kind enough to record and share this entertaining match.

Clairvoyance Walkthrough!

Awesome indie game creator Adam Atomic (Canabalt, Gravity Hook, upcoming game Hundreds) has recorded a playthrough where he describes how to play Clairvoyance and what he thinks about the game. It's great - thanks so much Adam!

In this video he challenges Erik, the designer of the game. The outcome? Watch the video :)

Top List!

We've spiced up a lot of things on this website today, please have a look around!

The cool new feature is the top list page. It's a way to look at different stats of our players (we will add more soon). The best part is that you get to see a bunch of cool team flags at the same time though. Check it out here! (or just press the link in the side bar)

New version is out with Linux support!

We have released a new update that can be downloaded through the Humble Store. We're going to try to add automatic updating to future versions of the application but for now you have to do it manually.


The big new feature is support for Ubuntu Linux! Please tell us if it works on some other distro that you're running.


We have also added a highlight when you select which robot to use in the planning stage of the game. You can click on the robots on the board to select them also. Oh, and there is proper support for Mac OS X fullscreen mode!


Thanks to everyone who has given us feedback regarding bugs and ideas for improvement, our goal is to address as much of it in the upcoming weeks.